Based on the national animation education base of the School of Animation and Digital Arts, the Comics Department adheres to the concept of "integration of technology, art and humanities" in the training of talents. Through systematic study of professional theories and extensive professional practice, the knowledge modules are formed on the basis of platform-based theoretical teaching, cultivating high-level, composite innovative and leading talents with high artistic skills and creative abilities. Graduates will have a strong competitive edge in employment and a wide scope for future development.
This programme aims to foster high-end composite talents who are familiar with the current development and future trends of the animation industry at home and abroad, familiar with the creation process of modern comics and illustration, with high artistic cultivation and creative ability, and skilled in digital tools for comics and illustration production, and engaged in the creation of comics and illustration content.
Fundamental courses in modelling and design, Language for film and Television, Storytelling, Comics creation, Illustration creation, Digital publishing and Editing, Illustrated Material Presentation Techniques, Sales Strategies and Copyright Maintenance, Story comics sub-design, Creative comics, etc.
The programme follows the School of Animation and Digital Arts' philosophy of "Humanities as Body, Technology as Application, Art as Method", which integrates technology, art and humanities, and is based on the excellent local culture, with the creation of story comics as the core, the creation of excellent comic works as the means, and the modular curriculum as the way to cultivate comic industry talents with international vision, industry thinking, professionalism and skills.